Grade 10
55 Units, 153 Skills
Measurement - Units Advanced - Metric
Unit 1
Squares and Square Roots - Advanced
Unit 2
Unit Conversion - Intro
Unit 3
Geometry - Circle Area, Sectors and Donuts - Intro
Unit 4
Geometry - Cylinders - Intro
Unit 5
Percentages - Advanced
Unit 6
Cartesian Grid Geometry Logic - Practice
Unit 7
Slope - Intro
Unit 8
Factoring and Lowest Common Multiple - Advanced
Unit 9
Probability and Statistics - Mean, Median, and Mode - Advanced
Unit 10
Geometry - Volume Logic with 3D Shapes - Intro
Unit 11
Negative Integers - Practice
Unit 12
Speed, Distance, and Time Logic Challenges - Intro
Unit 13
Factoring, Multiplication, Division, Fractions - Practice
Unit 14
Cartesian Grid Distance - Intro
Unit 15
Pythagorean Triples - Intro
Unit 16
Exponents - Power Law - Practice
Unit 17
Algebra Manipulating Variables - Practice
Unit 18
Exponents - Negative Bases and Exponents - Intro
Unit 19
Exponents - Fractional Bases and Exponents - Intro
Unit 20
Algebra Systems of Equations - Intro
Unit 21
Pythagoras - Practice
Unit 22
Factoring, Multiplication, Division, Fractions - Advanced
Unit 23
Probability - Set Operations - Intro
Unit 24
Patterns and Sums - Intro
Unit 25
Fraction Multiplication - Advanced
Unit 26
Measurement - Unit Conversion (Very Large and Small) Practice - Metric
Unit 27
Pythagorean Theorem in 3D - Intro
Unit 28
Fraction Addition and Subtraction, Mixed - Advanced
Unit 29
Probability and Counting - Multiple Events - Intro
Unit 30
Ratios of Lengths - Practice
Unit 31
Radicals - Simplifying Intro
Unit 32
Fraction Division - Practice
Unit 33
Scientific Notation - Multiplication and Division - Practice
Unit 34
Geometry - Intermediate - Intro
Unit 35
Scientific Notation Units - Intro
Unit 36
Probability and Statistics - Probability with Factorials Intro
Unit 37
Exponents - Negative Bases and Exponents - Practice
Unit 38
Exponents - Fractional Bases and Exponents - Practice
Unit 39
Algebra Manipulating Variables - Advanced
Unit 40
Line Equations and Graphing - Practice
Unit 41
Inscribed Squares and Circles - Intro
Unit 42
Trigonometry Foundations
Unit 43
Probability and Counting - Multiple Events - Practice
Unit 44
Scientific Notation - Multiplication and Division - Advanced
Unit 45
Probability and Statistics - Permutations and Combinations Calculating - Intro
Unit 46
Geometry - Intermediate - Practice
Unit 47
Patterns and Sums - Practice
Unit 48
Probability - Set Operations - Practice
Unit 49
Trigonometry Fundamentals - Intro
Unit 50
Fraction Division - Advanced
Unit 51
Polynomials and Quadratics - Intro
Unit 52
Scientific Notation Units - Practice
Unit 53
Radicals - Simplifying Practice
Unit 54
Probability and Statistics - Probability with Factorials Practice
Unit 55
In this math unit, students progressively develop their skills in understanding and solving problems related to speed, distance, and time. Initially, the unit introduces scenarios where students calculate time and speeds for trains passing platforms based on given distances and speeds. The complexity advances as students solve for unknown variables such as speeds and lengths using principles of relative motion and algebraic techniques. The problems escalate from straightforward applications to more complex situations, including comparisons between two cars traveling the same distance at different speeds or for the same time duration but at varied speeds. These excursions into comparative analysis refine students' abilities to manipulate and solve for unknown quantities within given constraints. Towards the latter part of the unit, the focus shifts to person-based movement scenarios within trains. Students apply their understanding to compute relative speeds and distances, such as determining a person's speed relative to the ground or solving for the train's length based on a person walking through it. Each topic deepens understanding of the relationships between speed, time, and distance, enhancing students' problem-solving skills within real-world motion contexts.
Skills you will learn include:
At Mobius we have lots of great (and free) resources to help you learn math. To keep kids engaged, there’s nothing better than a math-powered video game! Try out a Mobius game mapped to Speed, Distance, and Time Logic Challenges - Intro.