Geometry of 2D Shapes
16 Units, 29 Skills
Geometry Basics - Intro
Unit 1
Geometry Basics - Practice
Unit 2
Geometry Basics - Advanced
Unit 3
Geometry - Shape Classification (2D) - Intro
Unit 4
Geometry - Angle Basics
Unit 5
Geometry - Triangle Classification - Practice
Unit 6
Geometry - Shape Classification (2D) - Practice
Unit 7
Geometry - Shape Classification (2D) - Advanced
Unit 8
Geometry - Angles and Transformations - Intro
Unit 9
Geometry - Angles and Transformations - Practice
Unit 10
Area and Perimeter Logic - Intro
Unit 11
Geometry - Isosceles and Equilateral Triangles
Unit 12
Geometry - Intersecting, Parallel, and Perpendicular Lines
Unit 13
Area and Perimeter Logic - Practice
Unit 14
Geometry - Intermediate - Intro
Unit 15
Geometry - Intermediate - Practice
Unit 16
This math unit begins with students identifying types of triangles based on side lengths and progresses to more complex geometrical analysis, including the calculation and application of angle relationships. Initially, students classify triangles as equilateral, isosceles, or scalene. They move on to calculating and understanding the sum of interior angles in various polygons, applying this understanding specifically to triangle geometry. As the unit progresses, the focus shifts to solving for missing angles in triangles using algebraic equations, building on the triangle angle sum property. Subsequently, students examine the properties of isosceles and equilateral triangles, learning to deduce angles and side lengths based on given information. The unit culminates in applying these concepts to scalene triangles, enriching students' overall understanding of how side lengths and angles interrelate in different triangle types. This comprehensive approach helps students solidify their understanding of triangle geometry within broader geometrical contexts.
Skills you will learn include:
At Mobius we have lots of great (and free) resources to help you learn math. To keep kids engaged, there’s nothing better than a math-powered video game! Try out a Mobius game mapped to Geometry - Isosceles and Equilateral Triangles.